| S/No | Name | Status | Project Title | Project Description | Supervisor | | 1 | Wang Yimin | PhD | Free form surface representation and approximation using T-splines | Computer graphics | Asst Prof Zheng Jianmin | | | | | | | | | | | | | | | | | | | | | | | | | | | gameLAB Annexe | | | | | | 1 | Sundar Raman | Master | Minimizing triangle counts while preserving shapes for terrains | | Zheng Jianming,Alexei Sourin,Doug McNabb,Parimal Aswani | | 2 | Sundar Raman | Master | Efficient shadow map generation from height fields | | Zheng Jianming,Alexei Sourin,Doug McNabb,Parimal Aswani | | 3 | Sho Chin Hwa | Master | Real-time physical models for natural elements like clouds,sand,water,fire | | Zhou Suiping,Michael Scott Brown,Doug McNabb,Parimal Aswani | | 4 | Tng Cheun Hou John | Master | Wildlife animation system | | Tay Joc Cing,Narendra Chaudhari,Rick Baltman,Parimal Aswani | | 5 | Sheikh Dawood | Master | Generating realistic destruction of synthetic 3D models | | Michael Scott Brown,Gabriyel Wong,Rick Baltman,Parimal Aswani | | 6 | Brian Tan | Master | Identifying and overcoming performance bottlenecks for modern console hardware. | | Gabriyel Wong,Doug McNabb,Parimal Aswani | | | | | | | | | | | | | | |